Valve, the company behind Life and Counter-Strike, has just announced that the video games giant is ushering humanity into a Brave New World. How so? By merely including new technologies called brain-computer interfaces in its games.
BCIs will work on our feelings by adjusting the game accordingly
The head of Valve, Gabe Newell, has stated that the future of video games will involve “Brain-computer interfaces.” Newell added that BCIs would soon create superior experiences to those we currently perceive through our eyes and ears.
Newell said he envisions the gaming devices detecting a gamer’s emotions and then adjusting the settings to modify the player’s mood. For example, increasing the difficulty level when the player is getting bored.
Valve is currently developing its own BCIs and working on “modified VR head straps” that developers can use to experiment with signals coming from the brain. “If you’re a software developer in 2022 who doesn’t have one of these in your test lab, you’re making a silly mistake,” Newell said.
VR headsets will collect data by reading our brain signals
Valve is working with OpenBCI headsets. OpenBCI unveiled a headset design back in November that it calls Galea. It is designed to work alongside VR headsets like Valve’s Index.
“We’re working on an open-source project so that everybody can have high-resolution [brain signal] read technologies built into headsets, in a bunch of different modalities,” Newell added.
“Software developers for interactive experience[s] — you’ll be absolutely using one of these modified VR head straps to be doing that routinely — simply because there’s too much useful data,” said Newell.
The data collected by the head straps would consist of readings from the players’ brains and bodies. The data would essentially tell if the player is excited, surprised, bored, sad, afraid, or amused and other emotions. The modified head strap will then use the information to improve “immersion and personalize what happens during games.”
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